[+] Changelog - 1.5.0:

NOTE: We worked very closely with our community while developing 1.5.0, and their feedback was invaluable. Thanks!

Game (Client/Server)General
  • [NEW Feature] Strider + Ability:
    • Striders can now be added and used in Overwatch levels (currently used in the new Breached level);
    • They will attack any rebels within range and will obey move and attack commands;
    • They will use a Pulse Cannon when targeting enemies from a distance, and will stomp nearby foes with their Spiked Limbs;
    • The Overwatch can also trigger a "Warp Cannon" ability (2 charges total, 20 second cooldown between charges);
    • Striders will burst into pieces on death (KABOOM!).
  • [NEW Feature] Hunter-Chopper Ability:
    • The Overwatch can now deploy a salvo of timed explosives from Hunter-Choppers using the "Carpet Bomb" ability (4 charges total, 10 second cooldown between charges);
    • The ability's deployment duration (with 7 to 8 bombs dropped per second) can be tweaked using server-side ConVar "ow_chopper_carpetbombduration". Its default value is 1.5 seconds (so 10 to 11 bombs dropped per use).
  • [NEW Level] Breached:
    • The second of two levels in the "Breach" series;
    • It features the powerful Strider, a new objective type and a brand new music track (#10 in the OST);
    • Rebels must hijack the supply train and escape with it. To do so, they'll need to reach it, power up the nearby generator, and board the train before time runs out;
    • The "Power Up the Generator" objective is completed by bringing a Dark Energy Core to the generator and defending it while it powers up (as Combine forces are able to halt the charging process).
  • [NEW Level] Outbreak:
    • Designed by community member "Instant Loser";
    • It won second place in Overwatch's Epic Quest for Goodies (a community level design contest);
    • It features Antlions, Antlion Guards, Dropships, Gunships and Rollermines;
    • Rebels must escape from captivity at the Nova Prospekt detainment facility by reaching the outer yard, passing through hordes of enemies and avoiding traps along the way.
  • [NEW Level] Super Fortress:
    • Designed by community member "Coppermantis";
    • It was included in this release based on the very positive feedback it received from our community during its development;
    • It features aggressive foes, a wide variety of traps and a custom music track (#7 in the OST);
    • Rebels must take control of a top secret Combine research facility to prevent a dangerous superweapon from being used against them. They'll need to watch their step as the area is heavily guarded and filled with enemy forces.
  • [NEW Level] Traverse:
    • Designed by community member "SamC";
    • It won first place in Overwatch's Epic Quest for Goodies (a community level design contest);
    • It features close quarter battles with dangerous enemies and traps around every corner;
    • Rebels must break into a Combine forward base to grab and escape with a heavily-guarded data packet filled with valuable intel.
  • [Improvement] RiotShield updated with a brand new model, picked by the community.
  • [Improvement] Adjusted HUD Timers to make additions and subtractions much more visible.
  • [Improvement] Updated Selection Circles with special conditions to deal with the Strider.
  • [Bug Fix] Corrected a server crash related to rappelling Metro Cops not having an active enemy to target and shoot. (Fixed in 1.3.6)
  • [Bug Fix] Fixed some dead players not being correctly messaged/respawned (for levels using the Respawn system, e.g. Canals). (Fixed in 1.3.6)
  • [Bug Fix] Prevented a potential crash when a player tries to pick up a physics object without having any weapons.
  • [Bug Fix] Fixed an issue where the "Sprint" function would stop working after a round reset.
  • [Bug Fix] Corrected items still being +USEable while they are invisible (like Medkits after they're picked up).
  • [Bug Fix] Fixed an issue with GM cursor clicks no longer working after hovering over a button.
  • [Tweak] Adjusted "Box Selection" to automatically release if the mouse is dragged outside of window boundaries while playing in windowed mode.
  • [Tweak] Adjusted the GM's Overview (Minimap) to hide itself whenever the Scoreboard is open (just like the other GM panels). Patch by "Au-heppa".
  • [Tweak] Increased the Revive Marker's max drop height from 1024u to 4096u.
  • [Tweak] Updated Scoreboard to no longer display Frags and Deaths.
  • [Tweak] Restricted access to all development, debug and server ConCmds/ConVars to ensure they are not used illegally.
  • [Misc] Replaced the old Game Loading screen/Main Menu background image with two variations of a brand new Citadel concept piece:
    • The variation used is selected at random between the two each time the game is launched;
    • A blurred version is first displayed during Game Load before the regular (sharp) image is displayed behind the Main Menu;
    • It supports both Normal (4:3) and Widescreen (16:9 or 16:10) aspect ratios.
  • [Misc] Replaced the old (bland) "Overwatch" text title on the Main Menu with a new image title.
  • [Misc] Added a CREDITS button at the bottom of the Main Menu which opens a URL/HTML page using an in-game panel similar to the LATEST NEWS menu entry.
  • [Misc] Redesigned the Multiplayer Options menu panel (Player Model selection removed and items reorganised).
  • [Misc] Changed the Updater panel on the Main Menu (top-right) to only appear if an update is available.
  • [Misc] Updated all icons used by the game (the ico files now also contain multiple formats of the icon image, making them compatible with different resolutions and color depths, including those used in Windows XP).
  • [Misc] Added a larger version of the icon used in the Steam Library window. The larger version is used when Steam's window is set to "Large mode".

Game (Client/Server)All Maps
  • [Sound] Updated all levels to allow for the in-game music's volume to be controlled using the "Music volume" slider in Options → Audio.
  • [Misc] Updated the level descriptions (seen on the Team Select menu) for all levels.
  • [Misc] Updated the title images used at the top of level descriptions (and included a "Community-Made" image that can be used by the community).
  • [Misc] Included new MapList Thumbnails for all levels (and defaults), visible when the Server Browser's "Show Map List" option is selected.

Game (Client/Server)Map: Breach
  • [Overwatch] Readded the Suppression Device with improved behaviour.
  • [Balance] Replaced the Tower soldier's SMG with an AR2. The spawn can now be used multiple times.
  • [Balance] Increased the number of Metro Cops spawned.
  • [Balance] Set the first section traps to have a 7 second initial cooldown.
  • [Aesthetics] Art and detail pass (reworked most areas, updated all textures, added props, improved overall lighting).
  • [Optimisation] Converted some needlessly Dynamic Props to Static.
  • [Misc] This level is now the first of two levels in the "Breach" series (the second being Breached).

Game (Client/Server)Map: Canals
  • [Resistance] Reworked the role item setup so roles automatically move up to the next safe room when accessed.
  • [Resistance] Added Crossbow ammo to the third safe room.
  • [Resistance] Adjusted the RPGs in the third safe room to give full ammo on pickup.
  • [Balance] Stopped Claw Scanners and Manhacks from getting into safe rooms.
  • [Balance] Stopped Claw Scanners and Manhacks from being able to defuse the final objective.
  • [Layout] Removed Barrels from toxic ponds.
  • [Layout] Added a few very small islands to the toxic ponds.
  • [Misc] Fixed Metro Cops being pushed into the canal by the two flaming barrel spawns at the end of the first section.
  • [Misc] Updated steam traps to automatically disable when rebels are past the first section.
  • [Misc] Stopped the Defusal Zone (final objective) still being visible after detonation.

Game (Client/Server)Map: Crossroads
  • [Content] Readded Fast Zombies (spawning at random every 30 to 60 seconds).
  • [Resistance] Removed the SMG grenades from the bunker and added regular grenades around the map.
  • [AI/NPCs] Fixed neutral NPCs (zombies) not being blocked by Combine force fields.
  • [Objectives] Increased the additional time awarded when the GM completes a secondary objective from 30 to 120 seconds.
  • [Balance] Reduced Poison Zombie health to 200HP.
  • [Balance] Adjusted Snipers to now only target and shoot Resistance players.
  • [Layout] Added two more routes leading out of the GM's initial spawn.
  • [Aesthetics] Reworked bunker area and surroundings.
  • [Misc] Moved signs pointing towards bomb sites in a bid to improve navigation.

Game (Client/Server)FOR LEVEL DESIGNERS
  • For more detailed information, remember to visit our Level Design Resources site.
  • [NEW Entity] trigger_capturearea_ow - Replaces the complex entity system used for Capture Point-type objectives in our levels.
  • [NEW Entity] npc_enemyfinder_ow - Used for targeting rebels and sending the target information to other entities (e.g. the Suppression Device).
  • [NEW Entity] point_teleport_ow - Used to teleport weapons and weapon return-to locations.
  • [Changed] Modified the MedPack and RiotShield weapons to no longer lose their entity names when equipped which allows them to be teleported if they are dropped and/or returned to their spawn location.
  • [Changed] Tweaked code to preserve the info_hint, info_node_air, and info_node_air_hint entities between round resets.

Game Updating UtilityGeneral
  • No Change!

[+] Changelog - 1.3.5:

[+] Changelog - 1.3.0:

[+] Changelog - 1.2.5:

[+] Changelog - 1.2.2:

[+] Changelog - 1.2.0: